
3D Character Unity Setup
I followed this tutorial https://www.youtube.com/watch?v=bXNFxQpp2qk&list=PLwyUzJb_FNeQrIxCEjj5AMPwawsw5beAy&index=3 Adding a 3D Character Animation States Unity has it’s own skeleton rigging system called Mecanim. To add animations to a character, you first need to add an animator component to your character model and then create a character controller object and link it to the component. Double clicking the controller will then open up a panel to handle state transitions between animations. There you can add each of the states you want to transition your model to and from. I set idle to be the default state which is self-explanatory. From there, I connect transition arrows between each of the states and set a condition for each of the transitions to occur. ...