3D Character Unity Setup

I followed this tutorial https://www.youtube.com/watch?v=bXNFxQpp2qk&list=PLwyUzJb_FNeQrIxCEjj5AMPwawsw5beAy&index=3 Adding a 3D Character Animation States Unity has it’s own skeleton rigging system called Mecanim. To add animations to a character, you first need to add an animator component to your character model and then create a character controller object and link it to the component. Double clicking the controller will then open up a panel to handle state transitions between animations. There you can add each of the states you want to transition your model to and from. I set idle to be the default state which is self-explanatory. From there, I connect transition arrows between each of the states and set a condition for each of the transitions to occur. ...

May 3, 2023

Folder Structure and Making Mistakes

When using a programming engine or framework, one of the things I get stuck on the most is how to organize all the directories and files for a project. Every technology has its own separate ethos when it comes to the separation of concerns. It’s such an important part in order to not have a growing project becoming a nightmare for other’s to work with, or even yourself after spending some time away from it. ...

April 28, 2023