Basics of Shader Fractals
Fractals are built off of a single pattern or formula, repeated constantly with smaller and smaller transformations. In glsl, this idea translates nicely into iterative coding with for loops. How to Make a Fractal I’ll be following kishimisu’s guide on shaders. Create a Shape First off, we can start by creating some base patterns that we want to design our fractal off of. In this case, we can start with a simple circle....