Unity Custom Passes with URP

I’m documenting some of my adventures looking into the Scriptable Render Pipelines in Unity. I have the goal of creating a stylized 3D pixel-art render pipeline heavily inspired by t3ssel8r. What is URP Cel-Shading Rendering To an Intermediate Texture During rendering passes, it’s common to store information by rendering to a texture instead of immediately rendering to the screen. For example, if you want to just do a pass to collect depth information, you can draw that information in memory and hold on to it to reference for later usage....

May 7, 2024

GitHub Basics for Designers

This will be a short tutorial about GitHub to get you quickly up and started conceptually if you have little to no experience. I may gloss over some things if you’re already familiar. What is Git? Git is a version control system. It keeps tracks of a repository of files and records all changes made to the files. Most popular in software development for managing code bases. It provides a system for multiple people to work on the same files by tracking changes, allowing easy reverting, and merging multiple changes....

May 7, 2024