
Playing With GLSL
From what I’ve read, one of the classic shader introductions people reference is this online module-of-sorts known as TheBookOfShaders. On there, it covers topics of how math can generates different shapes and textures within shaders along with plenty of examples and tip from basic to more advanced creations. Drawing Circles A Circle Using step To start, this is what it looks like using the step() function where for a circle of a radius, if the pixel is outside of this radius, give a value of 1, if not, return a 0. Make pixels within radius away from the center white, otherwise black ...