Satisfying 2D Movement
I’m in the middle of working on my first mainline c++ project at school. We’re tasked with making a simple vertical spaceship shooter using c++ with SDL and some pre-made assets to form the game. At the moment, I’ve set up most of the classes I will need and have a simple ship that renders onto the screen. Naive Movement My first iteration of ship movement does have some forward thinking but allowing ship movement to continue by holding down keys....